Complete analysis of Cueist skills of the new Hunter Club Master in Identity Five: Ability, gameplay and external traits

News
2025-09-07


Since its launch, "Identity V" has successfully maintained a long-term popularity among global players with its unique Gothic art style, asymmetric competitive gameplay, and continuously updated characters and linkage content. Unlike other competitive games, the most charming thing about "Identity V" is its "game between hunters and survivors", and the newly launched hunter - cueist Cueist, will undoubtedly bring a new gameplay experience to the game.


As a billiard-inspired hunter, Cueist not only has an intriguing background story, but also uses its unique club and path mechanism to show a completely different combat idea from previous hunters. This article will comprehensively analyze this new hunter from four aspects: background setting, skill analysis, external characteristics and tactical ideas, helping players get started quickly and master the core gameplay of Cueist.


The backstory of cueist Cueist


Cueist, whose real name is Marcus, debuted on the stage of the final of the eighth season of "Call of the Abyss" in Identity V. His growth experience is tragic. Marcus was born in a turbulent part of the UK where people had to rely on their strength to survive. However, unlike ordinary people, Marcus showed extraordinary billiards talent, a trait that was both a capital for him to stand out and the beginning of his journey toward no return.


As he grew up, his estranged father noticed this talent and brought him a mysterious power that could reverse the entropy value in the name of "Maxwell Demon". This power symbolizes eternal movement and control, but it eventually becomes the turning point in Marcus's life. As billiards gradually replaced by snooker, he failed to adapt to the sports rules of the new era. In an accident where the billiards arena collapsed, he was seriously injured and merged with his father and the demons in his body while dying.


Since then, Marcus is no longer a simple billiard player, but transforms into a hunter Cueist, wandering around the manor just to pursue "victory." This setting gives Cueist a unique sense of fate and competitive spirit, making him unique in the hunter camp.


Cueist's core skills


Cueist's gameplay revolves around "path" and "strike", combining the rules of billiards and the competitive mechanism of the manor. It is difficult to operate, but the upper limit is also extremely high. Here are all his skills analysis:


1. Contact point (level 0)


Players can arrange "contact points" in the battlefield and connect them sequentially to form a moving track.


The path is 4 meters shorter and 34 meters long.


There can be 3 to 8 points at the same time.

This is Cueist’s core skill, similar to billiards’ movement planning, laying the foundation for subsequent skills release.


2. Maxwell's Demon (Level 0)


When Cueist is within 8 meters of the contact point, you can select any point on the trajectory and transform into "Maxwell's Demon".


In this form, it will move along the path at high speed, pass through the wall, and be immune to strong control effects.


Players can exit at any landing point on the track, or wait for 30 seconds to automatically end.

This is Cueist's main displacement skill, which can both quickly approach the survivor and perform tactical backs and pursuits.


3. Backspin (level 0)


After entering the "Maxwell's Demon" form, players can force exit by selecting the landing point through the back spin, but the landing point must be within 8 meters.


You cannot exit the first two seconds after entering the form.

This mechanism makes Cueist's displacement more tactical, allowing both raids and flexibly distance.


4. Closed Domain (Level 0)


A closed 3D area is constructed from 3~4 contact points.


The enclosed area lasts for 80 seconds before disappearing.


The area is scanned regularly to display the survivor profile and highlight the password machine with the highest decoding progress for 5 seconds while reducing its progress by 20%.

This is equivalent to a "control and counter" skill, which can not only suppress the progress of the crypto machine, but also obtain key visual information.


5. Entropy manipulation (level 0)


As a passive effect of the closed domain, it can continuously perceive the position of the survivor.

This is a complement to Cueist’s pursuit ability, making it easier for him to grasp the overall trends.


6. Cue ball (level 1)


Cueist can hit the "cine ball" and let it fly along the track.


As the cue ball passes through the carnival chair, it accelerates.


If the cue ball detects a moving survivor, it will lock and capture the target and teleport it to a range of 8 to 11 meters beside Cueist.

This skill is called "long-range capture", giving Cueist an extremely high deterrent power when attacking.


7. Contact Point - Advanced (Level 2)


Improve the charging speed of the contact point.


Cueist moves faster after exiting the track.

This is his later strengthening skill, which greatly improves pursuit and mobility.


External traits of cueist Cueist


In addition to active skills, Cueist also has two key external traits:


1. Inertia


When Cueist deviates from the trajectory, the physical capability increases.


Movement speed is increased by 20% with most interactive action speeds.


A 5-second survivor position view is available.

This is the core trait of a short burst of time and is perfect for quickly knocking down survivors in pursuit.


2. Pot Shot


Triggered when there is an injured survivor on the spot.


Each injured person can extend the duration of “inertia” by 2.5 seconds and up to 10 seconds.

The two traits form a linkage, allowing Cueist to have more continuous combat capabilities when suppressing the injured.


Cueist's tactics and gameplay ideas


Block maps with paths

Cueist's contact point and trajectory mechanism allows him to effectively cut the map space and prevent survivors from turning points at will.


Combined with rapid raid and field control

The "Maxwell's Demon" form provides high mobility and can quickly find and suppress targets with the reconnaissance ability of the "closed domain".


Crawball long-range deterrence

With cueball skills, Cueist can break the limitations of regular hunters having to be close to attack, allowing survivors to take more pressure when decoding and moving.


Multi-point control and snowball

External traits make him stronger when chasing the injured, so he should give priority to the same wave of survivors and continuously expand the situation advantage.


in conclusion


Cueist Cueist is a high-operation, high-reward hunter. His skill system includes displacement, field control, and long-range attacks, as well as map suppression and tactical flexibility. For novice players, it is difficult to get started, but once you are familiar with the path and the mechanism of hitting, you can exert the suppression power that surpasses traditional hunters.


With its unique "billiards gameplay", Cueist not only enriches the tactical level of "Identity V", but also brings players an unprecedented competitive experience. If you're looking for a hunter who has both fun and intensity, then Cueist is definitely worth a try.